In
today’s digital era, different types of learning procedures are integrated in
classrooms. Earlier, traditional classroom training approach was considered as
the best medium where learners had to attend classes on every subject. At the
end, students were subjected to a series of assessments to analyze their
knowledge and learning levels. Now, classroom-based approach is being replaced
by technological advancements and virtual worlds to facilitate learners on an
interactive platform.
Game-based learning holds a major contribution towards improving the overall experience of learners. Incorporation of games helps adding more fun and excitement to the core.
Unlike conventional classrooms, games occupy learners from start to finish. Game-based learning is not only about converting real things into games, but also using different game mechanics and applying them to real-life situations. Let us discuss few game elements that define any activity as a game:
Unlike conventional classrooms, games occupy learners from start to finish. Game-based learning is not only about converting real things into games, but also using different game mechanics and applying them to real-life situations. Let us discuss few game elements that define any activity as a game:
· Engagement- Learners
are completely immersed in learning games that they do not want to exit early from
the game or move on to something else until it is over.
· Motivation-
Scores
or winning conditions encourage learners and evaluates their performance. A lot
of games allow players to participate as a team and face hurdles built into the
game.
· Immediate
rewards- Providing reward points increase excitement for
learners. Even the simplest analytical feedbacks motivate learners to play the
game and access online courses once again.
A game-based
learning approach makes professional development fun, by creating a competitive
environment, where employees learn and develop in a non-traditional way. It follows
a continuous learning approach where the blend of instructional design and multimedia
engage maximum learners without any hassle. The integration of games in
e-learning builds self-reliance in terms of a learner’s ability to perform
within a demanding workplace training environment. Whether it is a classroom,
conference room or a training area, games excel in communicating the right information
at the right time. Practically, it can be noticed that the level of
participation and interactions improves with the integration of games in a
training module.
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