Wednesday, 31 October 2018

Seeking Optimal Training Value Using an Efficient Extended LMS for Partners, Suppliers, Customers and More

Today, modern organizations strive to utilize innovative technologies to impart training that educates and inspires its people. But, training initiatives have to often go beyond the confines of the organization to deliver a uniform training experience. Training the extended enterprise is targeted at dealers, consumers, partners, suppliers and franchises. E-learning outside the organization acts as a significant tool to help organizations boost their business growth and workforce competency. 



Organizations investing in an extended LMS leverage the best use of the latest technologies as an asset which can be shared with the globally spread audiences. Discussed below are a few ways to ensure that an e-learning platform for the extended workforce is highly effective:

  • With digitization, maximum people are familiar with using smartphones and tablets to access customized e-courses. With multi-device content delivery, training is imparted across multiple devices, even on the go. In addition, as the new-age learners are adept to their personalized mobile devices, training is aligned as per their learning styles and preferences.
  • When extended personnel do not have enough time to undergo a training session, the extended LMS helps to send automated messages to the learners’ mobile phones, once the user registers on the system. A text message is sent every time training is assigned so that learners can access the relevant e-courses as per their own convenience of time and place.
  • Extended learning portals are also integrated with Dealer Management Systems (DMS) which helps to deliver training without any implementation issues. Also, extended LMS uses data from the DMS where statistics based on sales triggers the LMS to notify the learners on which e-courses to access, on what topics and  how to improve knowledge to perform better.
  • Different types of training courses are uploaded on an LMS for extended enterprise in accordance to different job roles. Consequently, it helps to ensure the delivery of uniform learning experience, making an optimal use of knowledge and applying it to real-life situations.
  • Extended enterprise learning boosts the overall participation and satisfaction level of the contingent workforce who collaborate better and engage more. They are able to apprise themselves on latest product range as well as schemes for their respective clients, thereby improving the workspace productivity and sales proficiency.ex

One of the most important benefits of using an LMS for the extended workforce is that organizations are able to manage an external workforce in a better and effective way. They are able to ascertain the number of trained manpower at all times – helping them achieve the set targets. It becomes easier to align the training efforts as per personalized needs of the external workforce, thereby rewarding good performers with good incentives and creating re-enforcements for those who could not perform well.

Monday, 15 October 2018

The Role of Challenges, Rewards & Feedbacks in Improving Overall Workplace Efficiency Through a Gamified E-Learning Program

In today’s digital era, e-learning developers are seeking for ways to engage and retain the workforce in a training activity. There are several ways of engaging learners within a classroom setting. But, with the widespread adoption of technology-oriented learning, there is an evident need to find ways of effective e-learning. Game-based learning is one such approach in which varied gaming elements are incorporated with training courses to boost learner participation and retention. Game mechanics can be applied in the form of badges, points and rewards, the opportunity of self-expression or even competition among the peers. Consequently, it helps learners attain organizational goals through continuous learning, goal orientation, improving persistence and workforce collaboration.


Successful Implementation of Gamification in E-Learning


It is a good idea to use existing games that have been developed to teach the content. There are numerous off-the-shelf games available, both commercial and educational. Games are created, keeping in mind the learning needs of a modern workforce- who mostly leverage newer technologies and is open to exploring more. These can be created from serious learning as well. For example, quizzes on different topics can be built- where the learner can be challenged to engage more.

The prime factor that makes game-based learning fun is learner motivation. Outlined below are few elements that make game-based learning, more engaging and effective:

  • Engagement- A game involves ample ways to attain each goal that makes the game interesting. Games impart optimal interactivity that involves learners in the subject matter through puzzles and assessments, thereby boosting their participation and retention levels.
  • Rewards- Another important feature is giving instant rewards as a certification of achievement. For instance, participants can earn points, scores and badges on successful completion of a quiz or reaching the next level. Consequently, learners are encouraged to undergo training and improve their learning uptake.
  • Challenges & goals- Games bring challenging situations for the learners, participating as individuals or teams. The challenge is built by setting specific training objectives that align with the skill level of the learner. Games engage players to overcome varied challenges by means of their own intrinsic motivation. Learners have no other requirement to address these challenges beyond their motivation to analyze their skills.
  • Feedback- During the game-based learning approach, players receive instant feedback on their overall progress. It allows the learners to work on their improvement areas, analyze the results of their action and assess a different approach to improve the training outcomes.
It is not the habit, but the correct behavior of the learner that boosts overall workplace efficiency. Rewards, points and badges earned through games make learning more fun, entertaining and compelling. The feeling of winning or losing during a gamified e-learning program, develops a desire amongst the learners to engage, retain and perform better at the workplace.